The Hemlock Notations

~ The writings of Faust S. Amazing

The Hemlock Notations

Tag Archives: writing advice

BOO!

31 Friday Oct 2014

Posted by Faust S. Amazing in Uncategorized

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Halloween, hemlock notations, Horror Writing, how to write, how to write horror, Samuel Eden, Superiority Complex, writing, writing advice

Alright let’s talk horror. What makes a good horror story? Think back to the stories that scared, or currently scare, you. What was it about them that sent a chill down your spine?

Monsters? Sure.

Gore? Yep.

Fifteen flavors of death? You bet.

But these are not the things one needs to think about when thinking about crafting a horror story. (Yes, if your story is a ghost story you need to think about why and how they are a ghost and the rules for that, but the core writing of a horror story is what I want to discuss today.) There are two core things to keep in mind when crafting a horror story: atmosphere and claustrophobia.

Again think back to the stories that scare you. What is it about the writing that you see?

Atmosphere (At-most-fear): Descriptions of things and situations are key to setting a creepy atmosphere. Saying your characters visit a cemetery is good. Saying your characters visit a cemetery at sunset is better. Saying you characters visit a cemetery at sunset on the outskirts of town and the silence of its expanse is heavy is best. The more you can draw your readers into the scene the more you can paint them a picture of what it’s like in the world of your nightmares. Descriptions are just one way to add to the atmosphere of your story; don’t forget about your characters. How your characters react to a situation, or setting, can add to the creepiness as well.

Claustrophobia (the fear of enclosed spaces): I don’t mean this in a literal sense (you don’t actually need someone afraid of enclosed spaces in your story). What I’m talking about is your characters feeling that the world is closing in on all sides, or the feeling that they are all alone in the world. Setting can do a lot of the heavy lifting here. Think about Evil Dead, Cabin in the Woods, Cabin Fever, or John Carpenter’s The Thing. These are all movies, but still stories, that place the characters in isolation. Sure the characters could run from the cabin(s), or the research station, but then what? They’ve got miles and miles of nothing around them, while they are “free” to leave whenever they want, they are effectively trapped by their environment. (As an added bonus these environments, if described correctly, can add much in the way of atmosphere to your story). Other films like Nightmare on Elm Street and The Ring (the American version, yeah I know, but I never got around to seeing the original), go about the claustrophobia in different ways. In Nightmare the setting is the suburbs but the claustrophobia is layered first with overbearing parents that restrict their children’s movements and then by transporting the kids into dreams where they are trapped by the environment in the dreams (a house, boiler room, any number of creepy hallways) and in the dream itself. In The Ring the main character is free to go and do whatever she wants, she even lives in a big city, in this case the claustrophobia comes from the time limit placed on her life. Not only the time limit, but as the deadline (ha, ha) approaches she feels more and more isolated from the world around her. As another example think of any zombie story you’ve ever read; the claustrophobia (the main source, not just the hiding out in fortified houses) comes from the fact that the characters may be the only humans left in the world. So again while they could, theoretically, go wherever they want, what would be the point?

If you nail atmosphere and the feeling of claustrophobia for your stories you might not even need an actual monster in the story, the idea of the monster might be enough.

As always when writing horror, think about what scares you and put that on the page. You’re not alone, someone else is probably just as scared of that thing as you.

Happy Halloween!

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The Uncle Karl Fix Pt. 2

21 Saturday Jun 2014

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beginning writing, editing, editing process, how to write, Samuel Eden, writing, writing advice

Okay, so enough people have said something about “Uncle Karl” that you’ve (begrudgingly) decided to take a look at the scenes he’s in. Hopefully there’s been a few days/weeks/months between you finishing the writing and you going back to edit. The reason for this is that time can help you get a better perspective on your story. I can’t tell you how many times I wrote something that made complete sense in the middle of the writing, but when I went back through editing I was like: Wait! What?!

So, you’re looking at the scenes with Uncle Karl. The very first thing you need to ask yourself is: What is Uncle Karl bringing to the scene?

Try to be as objective as possible. This will be difficult. Probably at some point during your re-read of the scene you smile because of Uncle Karl. It’s tempting at this point to go: Hey, I don’t know what they (your friends who have been nice enough to read your story to help you edit it and make it better) are talking about. Uncle Karl is great. I’m the cleverest motherfucker here.

Alright, stop right there. Now I’m not saying you’re not clever, and you may be the cleverest one among your group of friends, you might even be the cleverest motherfucker writing about what you’re writing about, but…BUT…what if you’re not? And even if you truly are the cleverest writer to ever write, if people are too distracted by Uncle Karl to notice then in the end it doesn’t matter.

So you’ve re-read the scene with Uncle Karl in it with the question, What is Uncle Karl bringing to the scene, on your mind. Now for the second question: What is the scene trying to accomplish? Thinking of this question re-re-read the scene. Now is Uncle Karl helping or hindering what you’re trying to do in the scene?

Obviously if Uncle Karl is helping then Uncle Karl gets to stay. If Uncle Karl is hindering Uncle Karl gots to go.

You have to do this for each scene individually. I must stress: DON’T GET RID OF UNCLE KARL IN EVERY SCENE BECAUSE HE DOESN’T WORK IN JUST ONE. The reason I bring this up is because Uncle Karl isn’t just taking up space on the page, he’s taking up space in the world of the story. You took the time for the story to have Uncle Karl in it so the story WILL have a hole to fill if you take him out.

This is actually a good segue into the coolest question of “The Uncle Karl Fix”: What happens to the story if you take Uncle Karl out completely? BA-BA-BUUUUM!

For instance what if Uncle Karl is hindering one of your scenes, but he’s there to introduce something that will be important later in the story? So Uncle Karl is hindering the scene but helping the story. Fair enough, but what does taking him out completely do for the story? What if taking Uncle Karl out forces the Main Character to be more proactive? What’s wrong with that?

What I’m trying to get at is that getting rid of Uncle Karl doesn’t have to be a bad thing. It can provide opportunities for the story to grow and move in directions you didn’t expect. From part one I mentioned my most recent “Uncle Karl” was that my story was from a character’s POV and that it just wasn’t working from their POV.

Yeah, I was upset. Something I wanted to do didn’t work. The story sucked. I had my maybe-they’re-just-not-smart/cool/into my genre-enough-to-get-what-I’m-trying-to-do moment, and once I calmed down I started thinking about the other characters in the story. When it occurred to me who’s POV it should be from all these ideas flooded into me about how I could play around with different aspects of the story, things that hadn’t even occurred to me the first time around, things that couldn’t have because the way the story was coming out. All of a sudden the story was breathing and alive again.

At the end of the day that’s all we, as writers, really want isn’t it? To have a story that’s fun to write and lives on its own.

I’m Coming to You Today FROM THE FUTURE

07 Wednesday May 2014

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how do I write, L. Ron Hubbard, Samuel Eden, writing, writing advice, writing contest

I’m so excited. My story, Warm Blooded, is getting an honorable mention in L. Ron Hubbard’s Writers of the Future contest. We’re all very excited here in the land of notating hemlocks.

If you haven’t heard of the contest (or have but have never taken a look at it) I encourage you to check it out. It’s a free to enter contest which is always good, and it’s judged by some of sci-fi’s top names. It’s also not just a writers’ contest it’s also for illustrators (if you’re into that thing). The contest accepts the longer-ish stories too so that’s also a plus for those of us that don’t have a handle on the short-short.

An honorable mention isn’t a win, but this means I can keep sending them stories until I do. And I hope you guys decide to join me.

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