In Good Company


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I like villains.

Everyone who knows me just let out a collective, and sarcastic, ‘nooooo’.

Let me explain. I like complex characters. I like characters with layers. Characters who, if you get to know them, would be nice/interesting/kind people, if it weren’t for that homicidal streak/drug problem/superiority complex/emotional distance.

You hear it all the time, so-and-so is a one-dimensional character; or, so-and-so is a Mary Sue/Gary Stue.

To clarify: one-dimensional characters are exactly what they look like and nothing more. Horror movies (mainly from the 1970’s through mid-1990’s) are loaded with one-dimensional characters: the jock, the nerd, the cool kid/popular one/rich one, the criminal, the emo/goth/psycho one, the airhead, the innocent one/virgin. A Mary Sue (for a female character)/Gary Stue (for a male character) is someone who’s just great. They’re smart, good looking, kind, athletic, in short, they’re good at everything including being a human being.

Here are the problems with one-dimensional characters. One, they’re unrelatable. I’m sure there are those of you out there who know a jock. You might be thinking: Why wouldn’t the jock I know relate to the jock character? Well, and here’s the second reason one-dimensional characters are bad, because people, real people, are more than one thing. That jock you know could also be a father, a loving husband, a klutz, have a great sense of humor, they could write poetry. That air-head could be a great and selfless friend, a good cook, have a wonderful singing voice. The third problem with one-dimensional characters is that by boiling characters/people down to one thing you make your audience care about them less. Why should I care if the jock dies in a horror movie? But if Billy, the boy dedicated to his girlfriend, who lives with his grandmother, who happens to be on the football team dies I would care more. For instance, who’s going to tell his grandmother, and who’s going to take care of her now?

Mary Sues and Gary Stues have the same problems, but for the opposite reason. Mary and Gary are just too much of everything. They’re unrelatable because no one can be that many things. When was the last time you met someone who was good at everything? And a great person? They’re unrelatable because your readers can’t see themselves rising to the occasion and stepping into their shoes. It’s also hard to care about these characters because it’s hard to put them in danger. That locked door? I’ll pick the lock. That file we need from the computer? I hacked it. The killer is almost on us. Them? I doubled back and tricked/trapped them, we’re good now. There’s no rising action and climax, for the audience, because they know that Mary/Gary will definitely get out of it. This also renders the other characters in the story obsolete, giving them the role baggage or witnesses, just there to slow down Mary/Gary or to see how great they are.

The thing to do then is give your characters depth. Sometimes this means giving them a flaw or two. Sometimes this means letting your audience get to know them. Sprinkle in information about them and their lives outside of the story in the story. Mostly this means giving them more personality.

A couple movies you could watch that take the ideas of stereotypical roles (the jock, the criminal, the nerd, the emo/goth/psycho chick, the airhead, the innocent) and turn them on their heads are The Breakfast Club and The Faculty. In one the stereotypes are thrown together in a detention scenario and throughout the day we learn more about them, giving them depth. In the other the horrific crisis that the group goes through forces them to change and adapt. Plus, both are fun movies.

Another thing you can do is people watch. When you see someone assign them the one-dimension (jock, nerd, airhead, etc.), and try to identify what about them made you pick that. Then give them a backstory. Give them depth. Why do they look sad? Did their favorite team just lose, or did they just go through a breakup? Of all the sports, why are they into water polo? Were they the star of their high school water polo team, or was their father/mother a famous water polo player and that’s how they feel close to them? Of all the teams, why are they into that one? Is it the hometown team, or is that the team their grandfather worked for as a groundskeeper for their entire life?

Put simply, the way to stop writing one-dimensional characters is, instead of asking ‘What are they?’ you ask ‘Who are they?’.

Remember: write yourself, write well; be yourself, be well.


Do You Hear What I Hear?


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2018 has been a year.

Technology has brought us together, torn us apart, and has revealed many things about people and society. Society has begrudgingly, with an almost Sisyphean effort, moved forward.

One of the wondrous (and sometimes horrifying) things about technology is that it gives a voice to everyone. From the president to the prepubescent youth, if you’ve got phone then you’re just a tweet away from having your voice heard around the world.

The voices don’t stop there. In what some are calling, the “golden age” of television, we have hundreds of channels giving us, literally, millions of options for shows to watch. Netflix alone has a breadth of variety from Jessica Jones, Diablero, The Protector, and a slew of others that promote diverse voices.

In film there are fifty-four independent film companies, and these are just the ones that have “major” releases in America. There are thousands of smaller companies that release films to little or no fanfare, but still their material, their voice, is out there.

Of course, in this discussion of voice availability we can’t forget YouTube. A platform that has singlehandedly changed the face of media in the world. To name a few productions that I like: Rooster Teeth, Crypt TV, and Unconditional Love Series.

For a beginning, or struggling, writer this can seem overwhelming/intimidating/hopeless. How can your voice be heard in the auditorium of the world when everyone is screaming?

In 2018, close to three million new books were published worldwide. Publishing is still a billion-dollar industry. Self-published books increased by thirty-eight percent. (The information is out there, you just have to look for it.)

The point being: There is still a need for stories. From small town hypocrisy manifest as a monster (It), to stories of discrimination and equality (The Sneetches), to finding a relationship filled with love and trust (Fifty Shades of Grey), the written word is still alive and well. Or at least as alive and well as we want it to be. The age of the tweet, the YouTube, and the DirectTV, people are still enraptured by a good story. Words can inspire, comfort, words can change the world.

Go out there and let your voice be heard.

“For last year’s words belong to last year’s language/And next year’s words await another voice.”

T.S. Eliot

Be yourself, be well. Write yourself, write well.

A Brief History of Literature


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Let’s talk about your literary history. What books make up the foundation of your writing?

This is one of my favorite exercises from my studies in writing. It makes us look back so we can move forward. (Philosophical, huh?)

Here’s mine:

My literary history starts with Dr. Seuss and Stephen King. These are the stories I remember from my childhood.

I have the fondest memories of Dr. Seuss books. The art is simple enough that, as a kid, I thought I could draw like that. The stories were short, holding my young attention span. The words are like an amusement park for my mouth. They are the first stories that I remember having fun listening to and reading. I’ve taken them with me my entire life, even into my education and writing. It was my education, learning to look at stories critically, that opened my eyes on just how deep Dr. Seuss stories are. Despite the easy art style and the ridiculous rhyming, the Seuss stories are mainly theme based, and quite hefty themes at that. Who can forget his story based on discrimination and racial equality? The Sneetches. What about the one about personal responsibility? The Cat in the Hat. And the one about fear of the unknown? There’s a Wocket in my Pocket (my favorite). Dr. Seuss taught me that it’s fun to read, and that stories are a powerful medium for communicating.

This next part is not a joke. My mother read Stephen King to me and my sister as bedtime stories. I was ten or twelve, my sister seven or nine. We would snuggle up close to mom in bed, dad would be out plowing the roads on midnight-turn, and she would read Thinner and The Tommyknockers to us. My sister would be asleep within a page or two, but I would listen to mom’s voice until she would inevitably drift off with the book in her hands. These are some of the best memories I have of my mother. When I started reading novels myself I started with Stephen King; I think to have something to talk about with her. However, Stephen King has stuck with me, and I still read his work today. One of the take-aways, the biggest I think, I got from Stephen King is that protagonists don’t have to be “good guys.” In Thinner the protagonist is a victim of a gypsy curse, and through the book we sympathize with him, but he’s hardly a good guy. He was driving the car that killed the gypsy’s wife, and when he gets the cure for the curse he feeds it to his wife. This is all without mentioning he’s a lawyer. In Tommyknockers the protagonist is just in the wrong place at the wrong time. He doesn’t even really care about the town, he just cares that his best friend has been taken over by aliens. In The Dark Tower Series Roland the gunslinger is the protagonist, but he’s hardly a moral compass. True, he’s better than the Man in Black, or the Red King, but he lets a kid fall to his death rather than save him, and his backstory shows numerous times he’s sacrificed friends for his quest (which even he doesn’t know what it truly is). I know this doesn’t come off as shocking or revelatory in the age of the anti-hero, but when I came across this in my teens it had an impact.

The last thing that makes up the foundation of my literary history is a quote from an interview. (And yes, I can’t remember who said it. I even spent an hour Googling derivations of the quote and several authors, but I couldn’t find it.) The gist of the quote is this: no one wants to read a story where everything goes right; it’s not interesting. The quote is a response to a question about why the author puts his characters through so much trouble and pain. For anyone who has read the work I have out there you’ll know that I beat the crap out of my characters both physically and emotionally. When I sit down with a story, one of the first things I do is figure out if a character is going to live at the end. If the answer is yes then I figure out how much damage I can inflict on them and still have it believable that they’re alive on the last page. Again, for those of you who have read my work, you’ll know that making it to the last page alive takes its own toll on the characters.

So, that’s my foundation. This is my foundation, because despite what else may change about my writing, or my views on story, I can’t seem to shake these three things. 1) Above all stories should be fun to read, with a deeper meaning if you’re so inclined to look. 2) Protagonist doesn’t mean good guy. 3) Things are not going to be easy.

The point of the exercise is to look at your writing and figure out what’s consistently there and why it is. Once you’ve identified the consistencies and where they come from, once you’re aware of you, you can start actively using these things in your stories. The things shift from happenstance to tools.

Until next time: Be yourself, be well. Write yourself, write well.

Nature vs. Nurture

Let’s talk about writing.

Let’s talk about writing via math.

I’ve substitute taught to support myself. There have been more than several times that I’ve been shoved into a math classroom. I can’t tell you the number of times I’ve heard a student say: “I’m no good at math.” This statement usually a prelude to them giving up completely on the assignment I’ve just handed them. As if them not automatically knowing how to add fractions means they’ll never be able to do it.

Not surprisingly, I’ve heard people say: “I’m no good at writing.” Again, as a preamble to not writing. There are also people out there, perhaps some of you that visit this blog, that have tried their hand at writing, saw that it wasn’t good and stopped writing. To this I have to say…

What the hell are you doing? Don’t stop writing.

None of us come out of the womb as a Beethoven or a Shakespeare. Why would we want to be them anyway? Beethoven was deaf and died a pauper, and Shakespeare is only well known because his is the only writing we have available from the time period.

Obviously, I’m being sarcastic.

My point is this: How do you get to Carnegie Hall? PRACTICE.

Writing, like everything in the world, is a skill. It takes time and effort to get good at it. Yes, there are people out there that are naturally talented when it comes to writing, or anything, but even they are required to practice and edit. Frankly, I’m glad I wasn’t naturally talented at writing. I like seeing my writing improve with the effort I put into it. There are many ways to practice. While I was in an MFA program one of the professors actually said, “You could lock yourself in a room and write for three years and be better at writing at the end of the three years.” I liked the MFA program because it exposed me to dozens of points of view and writing styles that helped me refine my writing, but it isn’t the only way to get those perspectives. The internet is a great resource, with many writing groups, both digital and face to face, to be found.

Here’s the takeaway: Just because you write one bad story doesn’t mean you should stop writing. The next story you write will be a little bit better, and the next a little better, and the one after that better still. Until, one day, you’re a good writer.

Until next time: Be yourself, be well. Write yourself, write well.

Resolving to be Resolute


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It’s that time of year again. The beginning!

I’m sure there have been many a resolution made. About your writing. About your health. About your personal life.

I’m going to be honest with you: I don’t believe in New Year’s resolutions. I believe that if people want to change they will, they don’t need to wait for a new year to begin. You can make yourself new anytime you want by committing to change. Studies agree with me. Several have been done, and something like 85% of New Year’s resolutions are forgotten/abandoned by mid-February, if not sooner.

So, if you’ve made resolutions about your writing, I’m sorry. Some of you are probably already struggling to keep up with the changes to routine/style/genre. It can be rough. It will continue to be rough. And I’m sorry for that. Seriously.

I’ve been in the same boat. When I graduated college (the first time), I said I was a writer. I’d taken classes. I’d gotten a degree. I had the verbiage: I am a writer. I also had bills: I had to eat; I had to have a place to live; I needed a job to get money to pay for that, and I needed a car to get to the job, and car insurance on top of that.

Life getting in the way of life.

I wrote when I could, but most days I was tired, or happy to have some time to myself. Writing became a footnote in my life.

Then, I met my wife—she wasn’t my wife at the time, we were just dating. I told her I was a writer, that it was my passion, and showed her some of my work. She liked it, thought it was good. I was happy to share my work. But…

Life got in the way of life, and, to be honest, I was out of the habit of writing so there was more than a little slacking off.

Decisions were made, and something miraculous and horrifying happened. My wife (still a girlfriend) and I moved in together. Every day when she got home she’d ask me what I’d done, expecting to hear about my writing. But…Life and slacking.

After a couple months she did something that I sorely needed. She yelled at me. She asked me why I wasn’t writing. She accused me of not being a writer, and said if I wanted to be a writer then I needed to FUCKING write.

I was hurt at first. Having her yell at me from, what I felt was, out of the blue was a tad scary. What hurt the most, and was eye opening, was that she was right.

Writers write, and if I wanted to be a writer then I needed to write. It was a dose of tough love, but I needed it.

So, with that in mind…

All you aspiring writers out there! FUCKING WRITE!

I want you to write. I love hearing stories, and I want to hear yours. If no one else does, at the very least I do.

I’ve said this before (and I’ll probably say it again), only you can tell your story the way you can tell it. So, tell it! If you want to write, you have to write. No one else is going to do it for you. And why would you want someone else to write your story?

This has been your dose of tough love.

Until next time: Be yourself, be well. Write yourself, write well

Ghosts of NaNoWriMo Past


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So, for those of you that follow the blog, all the way back in November of 2016 I decided to participate in NaNoWriMo. The project has since taken on a life of its own. You can find the story and the Introduction explain more over there. ====================================================>

The Ides of NaNoWriMo


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Oh, holy hell! Has it been a year already?

Hey, all!

So, we’re back in November. Right, smack in the middle of National Novel Writing Month. It’s that time of year, just this one month, that dedicated to writing a novel.

It may be evident already, but I’m not participating in NaNoWriMo this year. Let me tell you, last year’s project is still kicking my ass. Based on my wife’s editing so far, I may have to take out an entire character. (Sigh.) On top of that, I’m in the middle of a project anyway. And there’s life.

We’re not here to talk about me though. I want to talk about you. NaNoWriMo is for you. It’s for the people who need that extra push, or that initial excuse, to write a novel. If having an entire month dedicated to it isn’t enough then…

Come on! What are you waiting for?

Believe you me, it’s not going to get easier to write a novel. It may get harder though. Life keeps going, work keeps going, the world won’t stop turning. You honestly just have to sit down and do it. The people out there that love this sort of thing have given you a perfect excuse to do it. Try it for a month and if don’t like it, return it for a money back guarantee.

I’ll let you in on a secret, you might not like it. It might be that’s what’s stopping you. You’re afraid to tell your friends and family, ‘I’m writing a novel for NaNoWriMo.’ You’re afraid, because what if you don’t like it? What if you don’t get close to finishing? What will you say if/when the ask how it’s going?

Here’s your permission, and if anyone says anything to you about it you send them to me: You don’t have to like it. If you don’t like it, you don’t have to finish. It’s okay. Not everyone can be writers. Just like not everyone can be surgeons, or electricians, or welders. Maybe you’re not a writer.

The thing is though, you’ll never know if you don’t try. So, if you’ve been thinking about writing a novel, if you’ve felt like you’ve got a novel inside you, then you owe it to yourself to try.

That’s all anyone can ask of you.

Until next time: Try to be yourself. Try to be well. Try to

Ventriloquism, Learn to Throw Your Voice. Fool Your Friends. Fun at Parties


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Howdy! Howdy! Howdy!

I like ventriloquism. This probably stems from growing up with the Muppet Show and a steady diet of Sesame Street. There are numerous, talented, ventriloquist out there, but the one I’m going to reference is Jeff Dunham. He should be easy for you to find (he’s very popular now). (If you get a chance look for Nina Conte too.)

Jeff Dunham is popular (go ahead and google him, take a look at his act), but the main reason I want to talk about him, is because during his act he has multiple puppets (“friends”) that he brings on stage. There’s Walter, the old man; Bubba Jay, the hillbilly; Peanut, the weirdo; and Jose Jalapeno on a stick, the pepper on a stick. Mr. Dunham is popular because he’s good at throwing his voice and because he has so many interesting and funny characters. You’d be hard pressed to confuse Walter with Bubba Jay, or Peanut with Jose. At some point in the act, he even has Peanut and Jose out together. It’s very fun to watch.

Now, you might be saying: I thought this was a writing blog, why are you talking about ventriloquists? (You might also be thinking: I hate when he writes like it’s his readers talking to him. That is a different subject for a different post.)

The reason I’m bring up ventriloquists is because I’d like to continue the discussion on character. Specifically, I’d like to talk about character voice.

The best analog I can find for writing a character and finding its voice is ventriloquism. Think about it. We all know it’s the ventriloquist making the puppet move, making the puppet talk, all the dialogue is the ventriloquist’s. The point is though, at some point, and this might only be for an instant, we forget that and accept the puppet as a separate character.

It’s the same for writing. We know it’s the writer making the character do things. We know it’s the writer making the character say things. All the dialogue is the writer’s. The art, the magic, of storytelling is making the characters feel real.

To make the characters feel real we have to keep in mind three questions. 1) How does your character talk? Do they take the ‘g’ off the end of ‘-ing’ words? Making ‘making’ into ‘makin’? Or changing ‘changing’ into ‘changin’? Do they st-st-stutt-tt-tter? Do they not use contractions? The point: Can we identify the character by what they say? 2) How does your character think? This can be an extension of talk, especially in first person stories when readers can get the character’s thoughts first hand. It can also mean their actions. Is Joey the action orientated type, jumping into a situation without thinking about it? Or is Joey the sit back and overthink type? Or is Joey a coward? These characteristics stuff the character, making them stick out from the background (and can be great ways of foreshadowing how they’re going to react in a situation; also gives them something to overcome later in the story—or not—whatever’s more dramatic). 3) How does your character sound? Are they sarcastic, entitled, mean, sincere. This is a combination of several things. If your character acts to help people and tries their best, then they will sound sincere when they talk and think. If your character acts to help people for the glory and does their best to prove they’re the best, they will sound cocky and entitled. If your character acts to help people for a reward and does their best to show they’re worth the price, then they will sound jaded, possibly cold.

See how this works?

I do have some writing advice from one of my writing mentors. He has a very strict policy of not writing from the first person perspective unless he can clearly hear the character’s voice. It’s a good rule. If the main character’s voice is clear in your head, it will be clear (with some work) on the page, and keep the character easily identifiable.

I’d like to give you a real world example involving character voices. Everyone familiar with Veronica Roth? She wrote Divergent, Insurgent, and Allegiant. Disclaimer: I only read Divergent. The following example is from my wife’s reading of the whole series. So, apparently, in the third book Ms. Roth goes back and forth between two characters to tell the story. Chapter one in character one’s voice; chapter two in character two’s voice; chapter three in character one’s voice…and so on. It took my wife two years (three?) to finish the book. She would start it, get frustrated with it, and put it down again. She had to force herself (her words) to finish the book. She had several complaints about the book, but the number one complaint, the complaint I heard about multiple times a day until she was done with the novel, was character voices. She couldn’t tell who she was following in a chapter because the two characters sounded so alike to her. There were several exclamations during the reading of the book, when she thought it was from the first character’s point of view, and then someone would call the character by name and she realized it was from the second character’s point of view. She didn’t like the book, and not only that, it brought the whole series down for her. So, a cool idea [telling the story from two differing perspectives] turned into a gimmick, and not a good one (again, her words).

Until next time: Be yourself, be well. Write yourself, write well.

Character, to Thine Own Self be True


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Confession time: I’m a big nerd

No, it’s not true.

I know, I know, it’s hard to believe, but this cool writer persona is nothing but a façade.

I’m bringing this up because what I want to talk about comes through one of my hobbies, roleplaying games. I was hooked on roleplaying games in high school with Advanced Dungeons and Dragons second edition, and I continue to game today (I’ve recently fell in love with Fate Core). It might come to no surprise to you that I’m, like 98% of the time, the Game Master of these games (the one who makes the story the players play in). As a result, I’m the one that knows/understands all the rules and I’m the one that helps everyone make their characters (the personas/people they’re going to be in the game).

It’s the character creation aspect of gaming that I want to talk about today. (This might sound like an intro to roleplaying games, but stick with it and I’ll bring it back around to writing. Promise.) So, creating a character can be as serious or as whimsical as you’d like it to be. For instance, in the current game I’m running, one of my friends got the idea to be an eighties’ business man that got turned into a vampire, but is inexplicably stuck in eighties. Another one of my friends ended up being a mermaid stripper. As you can see, things can get pretty out there if you let them.

What’s this got to do with writing? You might be saying. Give me a minute, I haven’t got there quite yet.

That’s two of my friends (the vampire and the mermaid), but I have to talk to you about my third friend (for privacy sake we’ll call him Dudley). Dudley came in, all serious like, and had a pretty solid idea for his character, came up with a good backstory for him, but as play began quickly became frustrated with things. Why wasn’t his character working the way he thought it should? Why was he having such a hard time doing what he wanted? His character is awesome, why is everything so difficult?

Let’s jump back to my vampire and mermaid friends. When we all sat down to make characters, my two friends were instantly struck with the ideas for a vampire and a mermaid. They were equally struck with the ideas that the vampire should be mentally stuck in the time period he loved the best—the eighties—and that the mermaid was fascinated by humans and ashamed of her mermaid heritage. Everyone thought this was funny, or a good reason to have a mermaid on land, and so they went with the ideas. As the game progressed they jumped into their characters’ traits and fun was had by all.

Now let’s talk about Dudley. Dudley made a character backstory that came out to make him a doofus. First, he learned about the magical in the world by being attacked by a magical being. Then he gave himself an “evil imaginary self,” which is a dual personality disorder (indicating that the trauma of the attack was too much for his weak mind to bear). Then it turns out that because he survived the initial attack by the magical thing, the magical thing has taken a liking to him and keeps coming back to play with him. On top of that, the vampire character has taken advantage of him twice in the backstory, one time causing a magical backlash onto Dudley’s character giving him a “false aura of power.”

All this adds up to, doofus.

However, as that fateful first gaming session commenced, and I, as an attentive and mischievous game master, began poking at Dudley’s character he got increasingly frustrated. Again, his character is awesome, why is everything so hard. Needless to say, Dudley went home a bit miffed about the whole thing (not the intended outcome of playing a game with your friends).

Everything’s okay now. We talked about his character, I told him my take on things, and he’d already thought about it and agreed that he should embrace the doofiness of his character. (To be fair, I did offer to help him make a new badass character).

Yeah, whatever. This still isn’t about writing.

Okay, okay. I promised to bring it back to writing, and we’re here now.

What happened with Dudley and his roleplaying character is a common problem that writers have. They have a cool character concept, but when it comes to putting the character on paper they struggle. This isn’t so much a ‘how do they fit into the story’ in a grand sense, but in a much smaller sense. In a scene by scene sense, a ‘why is this character in this scene’ sense. It’s a meshing of your concept for the character concept and their role in the story.

To bring Dudley’s character back up: His concept for the character was a badass wizard, when the execution of his character creation made him the comic relief of the group.

It is very important for you, as a writer, to line up character concepts with character motivation and character roles in your story. If you don’t it can be a shoe horning effort to find a place for your character in your story.

Alright, let me give you a literary example of what I’m talking about, just so you don’t think I’m talking out my ass. What am I going to use to prove this? Twilight by Stephanie Meyer.

Stop the eye rolling! I can hear you rolling your eyes, you know. The Internet is a magical place, it allows me to do that.

Are you done?

I’ll wait.

Okay. Bear with me, and I’ll walk you through the steps here.

So, we’re going to be comparing Twilight to Bram Stoker’s Dracula.

Let’s get the perfunctory disclaimers out of the way first. I love Dracula, the movie with Gary Oldman and Wynona Ryder. If you haven’t seen it and you like vampire movies I highly recommend it. I also acknowledge that Bram Stoker’s work is a classic and pivotal to the Gothic tradition. This is not me telling you that it’s not an important part of literature, or that you shouldn’t like it. This is me holding it up as an example of shoe horning.

So, we’re going to comparing Twilight to Bram Stoker’s Dracula. We’re doing this because they are basically the same story: immortal creature of darkness finds his one true love and struggles to be with her because of his dark, immortal nature. They also have the same character concept in Edward and Dracula, immortal, strong, fast, predatory.

What we’re going to do is start with a scene and walk backwards through the story to find how the character fits into the story.

Let’s start with Dracula first. Remember: Dracula=immortal creature of darkness.

Here’s the scene: Dracula has found Mina in London and has just bitten her to turn her into an immortal creature of darkness to they can be immortal creatures of darkness together. Bwahahahahaha!

So…we know Mina is in London because she lives there. Dracula, though, why’s he there? Better yet, how’d he find Mina in London, I hear it’s a fairly large city and fairly congested. And Dracula has been chilling in Transylvania for the past six, seven, eight centuries. Well, it helps that, 1) one of the people from London, like the second person, Dracula knows is insane, and just so happens to be in an insane asylum run by the doctor, that’s courting one of Mina’s friends, who, coincidently, Dracula has fed upon and turned into a vampire earlier in the book. Because London only has about fifteen people in it, according to Bram Stoker’s viewpoint. Oh, and 2) the other person Dracula knows in London is a reality lawyer who just so happens to be Mina’s fiancé and had a picture with him so Dracula could see it. Going back to the first question, why is Dracula in London? Why, diversification of course. I’m immortal, and the sole ruler of an entire country, with all of Europe at my fingertips, but I want to own half a dozen rundown houses in London.

Have you spotted the shoe horning yet? It would seem Bram Stoker had a great character concept, immortal creature of darkness, was once a man who lost the love of his life, and damned himself to find her. And he does find her! I just feel like it took a lot of shoe horning him into the story Mr. Stoker wanted.

Now let’s look at Twilight. Remember: Edward=immortal creature of darkness.

Here’s the scene: A car has just lost control in a high school parking lot. Edward jumps between Bella, the love of his life now, and the truck, stopping it with his immortal creature of darkness strength.

So…why is Edward there? Edward, is in Forks because it has horrendous cloud cover that allows him and his family of vampires to walk around in the day (quiet you! I know the reason why and we’re not here to talk about that!). Yes, okay, but why is Edward in high school, being that he’s 150 years old? Well, even though he’s 150 years old, he still looks seventeen, in order to keep up appearances and lead semi-normal lives, he and his “siblings” attend high school. They’re still the creepy kids in the school, but it’s better than being the creepy kids that live in that house waaay out in woods and never come into town except when they want to show off how cool they are.

See how easily Edward fits into the scene? There’s no magical coincidences about Edward knowing half of Bella’s family before he even meets her.

Character concept meets character role seamlessly. Say what you will about the actual writing or the story, but Mrs. Meyer’s planning of the story is spot on.

So, if you’re having trouble finding a reason your character is in a scene or the story at all, maybe you re-evaluate the concept you have of the character and the role they’re playing in the story.

Until next time: Be yourself, be well. Write yourself, write well.

PS: this is the last update before I post A Dinner for Crows. It’s finished. Yay! I just need to edit it a bit and then I’ll be putting it up. I know it’s been a long time coming. It’s almost as if it’s hard to write a novel that’s any good.

With the Bath Water


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There’s an old saying: Don’t throw the baby out with the bath water (you know, when you toss the water out of the metal/wood tub you used to clean your baby). Basically, it’s going for just because you had one bad experience don’t let it sour the whole thing for you. Examples include: just because one date went bad don’t stop dating; just because you had a bad time playing Monopoly don’t stop playing board games all together; just because you had a bad day at your job doesn’t mean stop working. Stuff like that. To be perfectly honest, I’m not sure the saying applies here, but it comes to mind when I think about this.

So, a couple months ago, in April (which is now three months now that I think about it), I watched an episode of The Know (video game news show on YouTube). The episode was all about Andrzej Sapkowski and The Witcher videogames. Quick update for those maybe not aware: The Witcher videogames are based on Andrzej Sapkowski books which feature the world of the witcher as well as the main character of the games (Geralt of Rivia).

I’m bringing this up because it’s been stuck in my brain for a while now, and I thought about it again when I sat down to write this. I’m not going to get too specific on what went down (if you’d like the story, including Sapkowski’s quotes, you can find the episode here), but the gist of the whole thing is: BOOKS are the end-all and be-all of storytelling, and videogames are crap for babies!

Let’s put aside the fact that the first game takes place five years after the events in the books, making them stand alone stories on their own. Let’s put aside the fact that these games are considered some of the best storytelling in videogames. Let’s even put aside the face that the people making the games are fans of Sapkowski and thought they were honoring him, and he just shit all over them.

Let’s put all that aside. What he said is still one of the stupidest things I’ve ever heard.

Now, am I saying every videogame is a masterpiece? NO. GOD, NO.

That being said, I’ve read some pretty shitty books.

Here’s what I’m saying, society and culture evolve. As an example, when I was a kid in the nineties, and videogames were picking up steam, a common parental disparagement was: do something else, you can’t get a job playing videogames. Now there are literally thousands of people doing just that. To give the argument a more literary context; history, of a person, of a tribe, of the world, used to be oral, handed down from one person to another, then we had books filled with history on every subject you could imagine, and now we have access to a world of information in our pockets.

Videogames too have gone through a similar evolution. From Atari’s Pong, literally a digital version of ping-pong (and not a very good one), to arcade machines meant to take your quarters, to consoles for in home gaming. It’s not just the hardware that’s changed either. I’d like to mention a couple games now, Firewatch and That Dragon Cancer, both of these games are commonly called “walking simulators.” They’re called that because they are first person (the whole screen is your POV) point and click adventures (you use the mouse to click on things on the screen to pick them up and learn something about them). With walking simulators, the whole point of the game is the experience of going through the story with the main character, seeing how it unfolds and resolves. In the case of That Dragon Cancer, the game tells the story of the developer’s child dying of cancer. Not only did making the game help him(?) deal with the loss, he hopes that it can help other people deal with similar losses. Again, these videogames focus more on the story than the “gameplay.”

Now I’m going to mention, Until Dawn or any of the Telltale game series (Wolf Among Us, The Walking Dead, Batman). While these games have some stunning visuals, and larger than life characters, the focus of these games is also the story, specifically the choices you make during play that affect the story one way or the other. There might be some quick time events (pressing certain buttons when prompted before time runs out), but basically you’re watching a movie where you get to pick what the main character does in each scene.

Writing a videogame, or having one of my stories turned into a videogame, would be pretty cool, and I would jump at the chance. Live the dream!

Here’s what I’m trying to say: don’t close your mind. There are many ways to tell a story. There are many ways that culture can evolve, and different ways it can be influenced. Sapkowski has decided that videogames have no poetry, instead of a) seeing the poetry that’s there, and b) contributing to videogames so they have more poetry. Remember, at one point television was a fad, and I dare say there’s some awesome storytelling going on there right now. Just stay open to the possibilities of storytelling.

Until next time: Be yourself, be well. Write yourself, write well.

P.S.: Things are going slower than I’d like. A Dinner for Crows should be coming in the next month or two.